10 Best Cards For A Hit-Monkey Deck In Marvel Snap
Here are the best cards in Marvel Snap for a Hit Monkey deck.
In Marvel Snap, not every card can be played by itself and be useful. Hit-Monkey is good at the game because he plays other cards. If you have a stack of cards to play, you can do a lot of damage in one turn.
Hit-Monkey can seem like a miss in terms of area dominance at first glance. It’s all about making the right combinations and knowing when to hit him. You can turn him into a deadly assassin to help secure a spot with the right cards, either early in the game or later on.
The two-cost, no-power card is easy to understand because he gets two power for every card you play that turn. Some On Reveal cards require you to pay attention to the order in which you play cards. Hit-Monkey, on the other hand, doesn’t care whether a card is face up or face down; he’s ready to go either way.
Cards that work together to make other cards stronger are great to have on hand. If you don’t have much to play, you can power up Hit-Monkey with Blue Marvel.
You can also do well with cards that cost less, since you can use a combination of small heroes and baddies to make the monkey stronger.
Hit-Monkey is all about cost. Sera is one of the best cards in Marvel Snap. It doesn’t matter what you’re building, because the cheaper cost is always a good thing. If you make something that costs two or three cost only one or two, you can play Hit-Monkey that turn with more choices.
Sera can also help you play something more powerful. By making Hit-Monkey cost less, you have five more energy to play something more useful, like Red Skull or Hulk, in case Hit-Monkey won’t be enough for that last turn.
Why play one card when you can play three at the same time? Hit-Monkey gets a lot from Mysterio because hit fake identities count as two other cards played, giving Hit-Monkey a six-point boost instead of a two-point boost. When you have something else on the board, like Bishop, these two cards go together very well.
Mysterio throws off the opponent because they don’t know which four-power card is the real one. Even though it’s not much, anything that can help you win is worth it. If you know the real one, you can add cards to that spot, like putting Angela before Mysterio or throwing a Carnage to eat a spare Mysterio.
Beast is one of the best ways to use Hit-Monkey. By sending him back, you keep the power you got and can try again for less money since the monkey is no longer in Slope Game. Send him back with Ant-Man or Captain America, and you’ll be able to use both Ant-Man and Hit-Monkey with a boost from the Captain.
Hit-Monkey gives you a lot of freedom to build your deck the way you want, but Beast is almost a must-have because it gives you a second chance. By getting a send chance, you can use Mysterio or Angela with that cheaper Hit-Monkey to get multiple hits in one round.
Bishop is like Hit-Monkey in that they both like cards with smaller costs. If you add some one-cost or two-cost cards, Bishop will gain strength and go from being a weak card to a powerful one.
Overwhelm the field to give him juice and keep your power in other places, and you’ll be in charge of the field.
Bishop also likes Beast because it’s cheaper to play cards again, which gives him another power boost. Bishop is a good card to keep in your deck because it keeps that energy going as cards are played over and over.
Angela is a card that is only useful when you put other cards on top of her to make her stronger.
To make things easier, you can put powerful cards next to her to help her, and you will probably own that spot. She-Hulk can be weakened so that she can use her strength earlier, and Darkhawk can keep up a lot of firepower.
She works well with Hit-Monkey and other allies to achieve the same goals. Place a card of your choice, Hit-Monkey, and Beast. Angela and Hit-Monkey will then get more power and have another chance to get more power when you play them again.
Considering how many four-cost cards Marvel Snap has, making them cheaper is helpful if you carry a lot of them. Zabu will make these cards cheaper, which will make it easier for you to buff Hit-Monkey while using Darkhawk to hold a spot or White Queen to get an extra card.
Zabu goes well with other cards that Hit-Monkey can use to make good combos. By making cards that cost four less expensive, you can play Beast to make Hit-Monkey and other cards on that spot cheaper, giving you a better chance of playing more cards next turn.
You might think of Moon Girl as the one who copies strong cards like Devil Dinosaur and others, but she can also help the little ones. Why play just one Hit-Monkey when you can play two and let them interact with each other and whatever else was played on the turn?
When you combine Moon Girl and Quinjet, you can use the same cards more often and for less energy. If you have the right cards in your hand, you can make powerful moves to take control of places and make it hard for your opponent to turn the tide.
Beast’s ability to return cards is helpful, but it only works in one place. If you have more than one card that costs one, Falcon brings them all back to your hand. Places that are hard to handle with Ant-Man, Korg, and Iceman can show how powerful they can be when they work together.
Hit-Monkey works well with the strategy of throwing one-cost cards. It’s the easiest way to give him more strength. You can use Rocket’s ability again, re-play cards in the same spot as Angela to give her more power, and get cards back on the field to give Hit-Monkey more power.
Some cards have strong skills but don’t have enough starting power. Bast gets cards off to a good start by setting their power to 3. You don’t want to make She-Hulk weaker if you have power, but if you play your cards right, you can get Bishop, Hit-Monkey, and others to be as strong as Thanos.
Bast goes well with a lot of different cards. You can change Hood’s power from -2 to +3, or you can give The Collector a good start before you start to power him up. In a game where the difference between winning and losing can be just one point, you should take any edge you can.