5 Star Wars Jedi Characters That Should Return in Survivor’s Sequel
Back in November 2019, when Star Wars Jedi: Fallen Order came out, it was an instant hit. Even though it wasn’t perfect, Jedi: Fallen Order was the AAA single-player story-focused experience that Star Wars fans had been waiting for for years. After the dust cleared, it seemed inevitable that the game would get a sequel. And now, four years later, Star Wars Jedi: Survivor is in the same position. It was so popular that a sequel had to be made.
Even though it hasn’t been officially announced, it seems likely that there will be a sequel to Star Wars Jedi: Survivor. Respawn has already said they want to make the series a trilogy, and Cameron Monaghan, who plays Cal Kestis, recently hinted that a sequel is already in the works. And while a sequel to Star Wars Jedi: Survivor should try to add as many new features as possible, it already has a lot of great features that need to be brought back in the sequel.
Star Wars Jedi: Survivor’s Sequel Needs Multiple Lightsaber Stances
One of the biggest surprises of Star Wars Jedi: Fallen Order was its inclusion of two different lightsaber stances, letting players switch between either a single-bladed lightsaber or a double-bladed one on the fly. Star Wars Jedi: Survivor took this premise one huge leap forward, adding in a total of five unique lightsaber stances, ranging from a dual-wield stance, to one that allowed players to use a blaster. It can’t be overstated just how important this feature is to the Star Wars Jedi series, adding a great deal of depth to the combat, and it needs to make a return in a potential sequel.
Star Wars Jedi: Survivor’s Sequel Should Keep the Metroidvania Level Design
Another feature that was present in Jedi: Fallen Order and taken to the next level in Moto X3M is the series’ Metroidvania level design. Whether players are exploring an Imperial base, a crashed Venator, or some ancient ruins, they’ll discover that the level loops in on itself, and includes various pathways that can only be accessed after unlocking certain abilities later on in the game. This Metroidvania level design encourages constant exploration, and rewards players greatly for doing so.
Star Wars Jedi: Survivor’s Sequel Needs Plenty of Collectibles
Speaking of rewards, Star Wars Jedi: Survivor‘s sequel should double down on the number and quality of collectibles in the game. In Star Wars Jedi: Fallen Order, players could unlock a handful of ponchos or paint jobs for the Mantis. In Star Wars Jedi: Survivor, this feature was expanded on greatly, giving players a ton of different hairstyles, lightsaber components, BD-1 parts, and clothing items, and the vast majority of these felt great to collect, especially those that referenced past Star Wars games and the wider Star Wars universe.
Star Wars Jedi: Survivor’s Sequel Should Bring Back a Hub Area
A feature introduced properly in Star Wars Jedi: Survivor, the next Star Wars Jedi game should bring back some kind of hub area that can be customized and expanded on over the course of the game. In Jedi: Survivor, this hub area was Pyloon’s Saloon, and while it wasn’t anything groundbreaking, the ability to recruit various characters across the galaxy and bring them back to home base was an idea that’s definitely worth revisiting in Jedi: Survivor‘s sequel.
Star Wars Jedi: Survivor’s Sequel Needs a Story Focused on its Core Cast of Characters
One of the greatest strengths of both Star Wars Jedi games is their story, and more importantly, their cast of complex and compelling characters. While Star Wars Jedi: Survivor‘s sequel has a ton of different options for where to go next with the story, it needs to make sure that it’s still tying everything back to Cal Kestis and his own emotional journey, as well as those of his fellow Mantis crewmates.